AGENTS OF MAYHEM: CHARACTERS Design examples from five AOM characters including weapons, melee, foley and special abilities. Read More »
GHOSTBUSTERS Ghostbusters was the first game I ever worked on as a professional game sound designer. This shows some of the VO processing I did as well as boss ability audio. Read More »
RANCOR This shows some of the foley, sound design and implementation I did for the Rancor Rampage sequence on Kinect Star Wars. Read More »