This video shows a brief portion of the intro mission for Saints Row (2022). It’s a nice vertical slice showing everything I was involved in from a high level. I didn’t create every sound or compose all the music, but I did guide the audio process for the entire game:
• Audio Design – weapons, ambiences, foley, vehicles, etc
• Field recording sessions
• Mixing – loudness standards, acoustics and maintaining clear VO
• Branding
• Audio systems and implementation
• Everything from pre-production to shipping